Location: Room 3009, West Hall
Speaker:
Format: Session
Track: UX Summit
Pass Type: MGDC All Access, MGDC All Access + VRDC, MGDC Summits, Tutorials, & Bootcamps, MGDC Summits, Tutorials, & Bootcamps + VRDC
Academic Project
Location: Room 3009, West Hall
Speaker:
Format: Session
Track: UX Summit
Pass Type: MGDC All Access, MGDC All Access + VRDC, MGDC Summits, Tutorials, & Bootcamps, MGDC Summits, Tutorials, & Bootcamps + VRDC
Location: Room 130, North Hall
Speaker:
Format: Tutorial
Track: Visual Arts
Pass Type: MGDC All Access, MGDC All Access + VRDC, MGDC Summits, Tutorials, & Bootcamps, MGDC Summits, Tutorials, & Bootcamps + VRDC
Location: Room 130, North Hall
Speaker: Bob Murphy
Format: Tutorial
Track: Visual Arts
Pass Type: MGDC All Access, MGDC All Access + VRDC, MGDC Summits, Tutorials, & Bootcamps, MGDC Summits, Tutorials, & Bootcamps + VRDC
Lots of stuff about Animation.
There are Bootcamps! Microtalks! Microprocessors!
Speakers range Stacie Hammermal, Engine Director from Insomniac Games; Bob Murphy , Senior Narrative Designer at Eidos-Montreal; Mariel Cartwright, Art Director Lead Animator and Head of Story at Lab Zero Games;William Smith, Senior Software Engineer II at Blizzard Entertainment, and Amahad Doies, Lead Visual Effects Artist, Infinityward.
Lots to learn from.