We know you have been waiting for this!

Five full days of lectures, panels, tutorials, and roundtable discussions.

There is at least two things being talked about that you want to be part of!

Don’t miss it.

Minions

Lots of stuff about Animation.

There are Bootcamps! Microtalks! Microprocessors!

Speakers range Stacie Hammermal, Engine Director from Insomniac Games; Bob Murphy , Senior Narrative Designer at Eidos-Montreal; Mariel Cartwright, Art Director Lead Animator and Head of Story at Lab Zero Games;William Smith, Senior Software Engineer II at Blizzard Entertainment, and Amahad Doies, Lead Visual Effects Artist, Infinityward.

Lots to learn from.

Vulkan

Barriers, Copy Queue, Resources, and Pipeline Shaders will be covered in John Smith’s lecture.

Barriers are so difficult to overcome and Mr Smith plans an indepth look on why we have barriers and how we can defeat (or reduce these barriers).  Super!

He will be talking about The Copy Queue and best way to use this.  Great for streaming.

Pipeline Shaders is new to me.  Hope to learn something new!